|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 17:57:00 -
[1] - Quote
Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?
Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind. That is very counter-intuitive and unsatisfying. Furthermore, fully boosted is an incredible $28/month, which is ridiculously high (that's a new CoD every 2 months, or CoD plus a year of dlc 3x a year) for the the sparse content we have. Now I understand we are doing it as an investment for that magic day DUST 514 becomes "good", so it's not a perfect analogy; just bear with me please.
AFK boosters reveal a population that has faith in the game but don't want to grind. So they just sit there while doing things they actually enjoy. Instead of monetizing these players, they are eating server cost and making the match less enjoyable for those who do show up to play. This is a mistake. On the flip-side, you have to play a significant amount of time to "cap out" every week, whether you are boosted or not. While you don't HAVE to cap every week, leaving "SP on the table" is a discouraging experience that makes your efforts seem less meaningful compared to the proverbial "no lifers". EVEN THOUGH SP DOESN'T MAKE YOU MORE POWERFUL (after a certain, low threshold of level 5 in about 5-10 skills) IT IS STILL MORE FUN TO HAVE "ALL" (as in your personal maximum potential) SP by virtue of variety. Finally you have the alt situation. People have PSNs cooking with characters they never plan to play for at least a year, relying solely on passive SP. This creates a strong *unearned* veteran advantage.
So now that I've addressed my issues, let's proceed to an important discussion point - should paying give you MORE SP, FASTER SP, EASIER SP, or a combination of the above (it can't give you no advantage, you are spending money after all)? Right now the active and passive booster only gives you more SP. It is neither easier nor faster, with the caveat that "getting more" allows you to get the original amount faster, which is a type of easier. I feel promoting that logic is a poor customer experience as I described in the previous paragraph.
Ultimately, my purpose for starting this discussion is clearly going to have an agenda, so here is my response:
Firstly, it is important to realize the F2P model uses non paying accounts for 2 purposes. (1) is the potential customer. It would be a poor business that didn't try to deliver something that people would like to purchase and a F2P model lets the try large portions of the game on an indefinite timeline, freeing them from the burden of urgency in the transaction - a very customer friendly approach. (2) is content for the paying customer. Every additional human player creates a new variable that changes constantly, giving a very organic experience. It is for this reason that I think active SP should stay for the free player. SP is an ideal reward for logging on in a way that cannot be taken away (like ISK, assets, metagame). Tying that to upholding both free roles is acceptable.
I would go even further and say they should not get passive SP. This would neatly remove the issue of free alts progressing on the merit of join date. Eventually, those alts will "mature" and allow one player to take on a dozen roles with all level 5 in the necessary attributes. This removes opportunities for new players to contribute, which is a very real problem for a game that aspires to last a decade. This is not EVE where every new player can do something, it is DUST where every player in the match is taking up a finite number of slots. Vets being able to cover every role is not something they should be granted for free; I see it as the greatest danger to the long term health of the game.
Personally, I believe it would be fairest (which in my opinion is the best way to entice potential customers into actual customers, especially when they are expected to transition between the two fluidly) if money never granted you MORE SP. I think the game will survive with any decision, but I believe boosters have more value, not less, when the difference is time or effort. Adding the wrinkle of more sniffs of pay-to-win, although with the nature of DUST skill progression, it does not cross that threshold, merely flirts with it. The reasons why I would remove passive SP from free accounts apply to this point as well, but for different reasons. It makes a "free" player less competitive for that finite slot by merit of being someone who has not paid cash yet. Because DUST deals with persistence over a large geography and time-span, I petition CCP to reconsider. It is not game-breaking like passive SP, but it does hurt the new player experience, which hurts the whole community by discouraging new members.
Well I covered what I would remove, but have nearly run out of space. I will continue with what I would modify and in a second post.
So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:05:00 -
[2] - Quote
Jin Robot wrote:Aeon Amadi wrote:Kiso Okami wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP. He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that. One of my characters in Eve Online was started in 2009 - they'll never have as many Skill Points as someone who started in 2003. Unbalanced? Sure. Unfair? Not really. Just be smart about what you specialize in. If you don't specialize in something stupid (like piloting, lmao) you'll have just as much of an advantage on the field as anyone else. He might have 25,000,000 SP but it only takes about 7-10,000,000 to have Level 5 everything in a particular specialization. Yeah, thats kinda it isnt it? It will make them more versatile, but you cannot make use of all your sp in every role. So I dont understand why people think we will have vets running around and wielding a forge gun and a sniper rifle and driving a tank and flying all at the same time, ridiculous. Correct. This game gears toward specialization like EVE does, and there's only so far you can go in each before you've hit the theoretical max, and anyone who reaches it with you will still be on the same level as you, even if they started far later than you did. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:21:00 -
[3] - Quote
Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game.
Like I said, I'm with you on pricing, not arguing the point that it's too high. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:36:00 -
[4] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game. Like I said, I'm with you on pricing, not arguing the point that it's too high. Perhaps I was unclear? The "Delta Wave" augmentation would give you all your SP without playing at all. Full Time-Student + No Job = Flat Broke. Why do you think I play as many Free-to-Play's as I do? I used to put money into F2Ps occasionally while I was working to go back to school, but I don't have the time or money for that now. I play Dust when I have free time, and the Passive SP allows me to bump along at an acceptable level with the frequency I play. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:57:00 -
[5] - Quote
Noc Tempre wrote: I'm sorry you have both no money and no time. I don't think there is a way for you to be fully competitive by any metric. Did you see the suggested additional augmentations? I envision low grade augmentations could be cheap and easy to aquire, which helps you out if you are regularly active but limited. Also note, a full 25% of the SP is given away for the first 7 matches per week. That is a very low bar to get over, and if you can't perhaps you shouldn't expect to be progressing with any noticeable speed, especially for free?
Oh I haven't been progressing with any noticeable speed at all, especially since the friend who lent me his PS3 he wasn't using moved to Florida. I know from your forum posts that you're clearing 10 million, and I'm only about to reach 3. Keeping up isn't really a concern, its more the idea of just halting progression completely if I hit a really busy period. |
Mobius Wyvern
Guardian Solutions
2974
|
Posted - 2013.08.09 19:08:00 -
[6] - Quote
Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option.
If you play without Boosters, you are falling behind. |
Mobius Wyvern
Guardian Solutions
2974
|
Posted - 2013.08.09 19:26:00 -
[7] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind. Oh please enough with the strawmen. What part of my statement was not what you said?
Personally, I'm in favor of the new SP system they've been talking about allowing Boosters to reduce the grind, as you called it.
But please don't start arguing for Boosters to be reduced in price just because some people want to keep buying them constantly. |
Mobius Wyvern
Guardian Solutions
2975
|
Posted - 2013.08.09 19:50:00 -
[8] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind. Oh please enough with the strawmen. What part of my statement was not what you said? Personally, I'm in favor of the new SP system they've been talking about allowing Boosters to reduce the grind, as you called it. But please don't start arguing for Boosters to be reduced in price just because some people want to keep buying them constantly. The price is not the problem, the value is. I explicitly said I don't have the knowledge to set them, I was just eyeballing based on major competitors ($10-$15/month for a "full" sub). You know, it actually saddens me that we used to get along pretty well back in the day. I think we all channeled our disappointment in DUST 514 development in different ways. If only there was a way to roll it all back... Hey, my only beef with you is you seem to make so QQ threads these days.
You actually make some good points on occasion, and I've said so when I see them.
I think the rolling system they plan to implement to replace the cap will help reduce the grind, but personally I think we need to combine that with an increase to base SP gain.
As I said in an earlier post, and the values aren't that far off considering that the Corporation Management skills are available in both games, I could make more SP in EVE from TQ being down for 4 days than Dust player can make in a week with the current skillpoint cap. That's 50k SP per day of downtime, btw. |
Mobius Wyvern
Guardian Solutions
2986
|
Posted - 2013.08.09 23:59:00 -
[9] - Quote
Noc Tempre wrote:Yes, but both Nothin and the EP are gone, with no replacements yet. Also that was several months ago and not a single thing has changed. So while it was good to know at least certain devs understood the problem, there is little evidence any lasting action has been taken yet. CCP Nothin was working in Reykjavik. What makes you think he's gone? |
|
|
|